Storyline locations

Storyline locations are various areas you will need to visit to complete the game.

Urga
An Ambivalent philosopher who withdrew to an oasis. To find him, follow the dead end track from Tunis south, with a drill at the front. Urga will provide the key to the Oslo depository.

Merric's Mausoleum
Hidden among mammoth bones in Transylvania is the final resting place of John Merrick, preserved in the snow. To find it, enter the dead-end track north-east of Turin with a drill and navigate the maze. Merrick's grave is to the southeast and carries the access code needed to locate the Oslo depository's deposit box.

Nessie
The legendary Loch Ness monster lurks beneath the bridge on the track east of Rum. It bars access to the Oslo depository and requires the harpoon wagon to defeat.

Oslo depository
A secret depository hidden to the north, where the Viking Union jealously hoards its most prized possessions. Access is barred by numerous landmines, so send line inspection cars to ensure none will destroy the Transarctica.

Chernobyl
Not directly accessible, the power plant is still active and houses the security system barring access to the Gycode in the Himalayas. To destroy it, you need to send spies north of Kiev until they locate the power plant (you will receive a message), then you'll have to blow the plant up with a missile launch. You will receive a message when the plant is destroyed.

Gycode
The secret base where Project Sun was started and nearly completed. Located in the Himalayas, southeast from Delhi, it is accessible only after destroying Chernobyl, and packing a drill and a boiler in the train. Access is barred by the Minotaur, the most powerful military train in the game, impervious to line inspection cars packed with missiles and missile launches themselves. Destroying it grants access to the Gycode and the endgame.

"We arrived at the power station, and restarted it. Lightning shot upwards striking the couds and destroying them. The end...?"