Spies

Spies are a special type of operative requiring the luxurious spy car. Spies can only be obtained from Moscow or Sparta.

Usage
Spies are controlled through the radio operator in the general quarters. When clicked, the overall map will then be displayed. Select the area where you want to send a spy. Once this area is displayed, the mouse will change into a little symbol. Place it in the exact place which the spy is to observe, that is on the track (don’t forget that distances are very important!), then click on the button. The spy will then leave Transarctica via jet to travel to this point of destination.

Once he arrives, he will start to observe, and will inform you of everything he sees. In order to recover him, you have to go and look for him by train. You can also send spies into cities, which will inform you of their trading level. Apart from exceptional cases, it is useless to send spies anywhere other than on the tracks.

All spies have a single charge of dynamite that can be used to sabotage the track or bridge. A destroyed track stops enemy trains for the time it takes to repair it. If a bridge is demolished, the enemy is forced to retreat.

These acts of sabotage can be very useful when a more powerful enemy train pursues you. Try to pass close to one of your spies and make the track behind you blow up. You will then have the time to escape. Spies can carry out one dynamite operation, and one alone, but if a train passes close to them, you can re-supply them with dynamite. Only tracks and bridges can be blown up. It is useless to try it in cities or in enemy hideouts. Also, ends of tracks cannot be demolished.